One practice among video game-based fan films is to take the story from the original source material and adapt it to film. Some films rely on the main story of the original game to carry the adaptation's story. Eddie Lebron's Mega Man (2010), based on the popular Capcom game franchise, is a film that adapts a game's story and characters to the narrative medium while also developing the protagonist's motives and relationships with other characters and humanizing the antagonist.
Mega Man, both the game and its live-action adaptation, follows the story of Rock, a personal robot assistant, who wants to find his purpose in life after being built by Dr. Thomas Light, a robotics expert he considers his father. When Light's former colleague Dr. Wily rebels and steals Light's robots to conquer the world, Rock feels a sense of justice, re-purposes himself as a fighting robot, now dubbed Mega Man, and challenges Wily and his robots. The source material is straight-forward in presenting its story, with the player as Mega Man, traveling from level to level destroying Wily's robots until they reach Wily himself; while the film does show Mega Man fighting Wily's robots it takes its time with character development and build-up. Before we see him find his true purpose, we watch Rock aimlessly wandering Dr. Light's house, questioning his role as Light's personal assistant and wondering if it's actually meaningful. Meanwhile, Wily broods on his being let go from Dr. Light's latest project and wanting to take back the media spotlight which he believes Light has stolen.